Off-Screen CPU Volume Renderer
Company
Objective
Subsurface scattering effects in participating media.
Tools & Technologies
C++, Volume Rendering, Subsurface Scattering
Description
The main goal of this project was to achieve subsurface scattering effects in participating media. This is a simplified version of the seminal Jensen's article: Jensen, Christensen (6).
This was also an opportunity to implement other techniques ( depth-of-field, tone mapping, … )