Off-Screen CPU Volume Renderer

Jun 23, 2026
C++ / Volume Rendering / Computer Graphics
Computer Graphics

Company

Objective

Subsurface scattering effects in participating media.

Tools & Technologies

C++, Volume Rendering, Subsurface Scattering

Description

The main goal of this project was to achieve subsurface scattering effects in participating media. This is a simplified version of the seminal Jensen's article: Jensen, Christensen (6).

This was also an opportunity to implement other techniques ( depth-of-field, tone mapping, … )